Stat Distribution by Class

On Zenaria, stat points give damage, defense, and survivability. Pick your class and level the right stats to grind faster and stop dying.

General Rules

Every level gives 5 stat points, and Magic Gladiator, Dark Lord, Rage Fighter, and Grow Lancer get 7. You can allocate points manually or turn on auto-distribution.

AG (skill points) is needed to use skills. It goes up from all stats a little, so you don't need to level it separately.

With each level, your hero gets base increases to HP, mana, and accuracy; in PvP, also to accuracy and evasion against players. These bonuses don't depend on points. Master levels don't give stat points but count toward your total level, so the per-level bonuses keep growing with them.

Accuracy and evasion against players are calculated from level and from Agility gained by points and fruits. Items and buffs that add Agility do not increase PvP accuracy or PvP evasion.

Tip: first put points into skill and gear requirements, then into your main combat stat, and add Vitality if you're in melee range or going after bosses.

More on leveling and classes: class leveling guide, fast leveling.

Mages: Dark Wizard and Summoner

Dark Wizard / Soul Master

Main stat: Energy. It boosts magic damage and mana. Agility gives defense, magic speed, and evasion. Strength is almost useless, Vitality for survival.

StatWhat it gives
Strengthmin physical damage +1 per 8 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points
Agilityattack speed +1 per 20 points, magic speed +1 per 10 points, defense +1 per 4 points, evasion vs monsters +1 per 3 points
VitalityHP +2 per point
Energymana +2, min magic damage +1 per 9 points, max +1 per 4 points

Level Energy to 40 for Fire Ball, then 56 for Power Wave, 72 for Lightning, 104 for Meteorite, then for the next skills. Typical build: max Energy, some Agility, rest into Vitality.

Summoner

Main stat: Energy. It increases magic and curse damage and mana. Agility gives defense and magic speed. Strength barely affects magic damage, but together with Agility it increases physical damage. Needed for gear.

StatWhat it gives
Strengthaccuracy vs monsters +1 per 4 points; together with Agility: min physical damage +1 per 7 total points, max +1 per 4 total points
Agilitydefense +1 per 3 points, attack speed and magic speed +1 per 20 points, evasion vs monsters +1 per 4 points
VitalityHP +2 per point
Energymana +15 per 10 points, min magic and curse damage +1 per 9 points, max +1 per 4 points

Level Energy to 150 for Drain Life, 245 for Chain Lightning, 823 for Lightning Shock. Add Agility for defense, Vitality for survival.

Warriors and Archer: Dark Knight, Rage Fighter, Fairy Elf

Dark Knight / Blade Knight

Strength boosts physical damage and accuracy. Agility gives attack speed, defense, evasion, and accuracy. Energy increases skill damage: base multiplier 200% plus +10% for every 100 Energy. Vitality is needed in melee.

StatWhat it gives
Strengthmin physical damage +1 per 6 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points
Agilityattack speed +1 per 15 points, defense +1 per 3 points, evasion vs monsters +1 per 3 points
VitalityHP +3 per point
Energymana +1, skill damage multiplier +0.1% per point (or +10% per 100 Energy)

Until about level 300, it's worth putting some points into Energy for skill damage, then switch to Strength. Agility for gear requirements, Vitality for bosses.

Rage Fighter

Strength gives physical damage, Agility gives attack speed and defense. Energy boosts skill damage multiplier: base 50% plus +10% per 100 Energy. Vitality gives a second skill damage multiplier: base second multiplier 50% plus +10% per 100 Vitality, plus HP and physical damage.

StatWhat it gives
Strengthmin physical damage +1 per 7 points, max +1 per 5 points, accuracy vs monsters +1 per 4 points
Agilityattack speed +1 per 9 points, defense +1 per 8 points, evasion vs monsters +1 per 10 points, accuracy vs monsters +3 per 2 points
VitalityHP +2, min physical damage +1 per 15 points, max +1 per 12 points, second skill damage multiplier +0.1% per point (or +10% per 100 Vitality)
Energymana +13 per 10 points, skill damage multiplier +0.1% per point (or +10% per 100 Energy)

Keep it balanced: Strength and Agility for damage and speed, Energy up to 100 gives +10% skill damage, Vitality up to 100 gives another +10% and also adds physical damage. After that, go with your playstyle.

Fairy Elf

Agility is your main stat for bow damage, defense, and speed. Strength also slightly increases bow damage. Energy gives mana, Vitality gives HP.

StatWhat it gives
Strengthmin bow damage +1 per 14 points, max +1 per 8 points
Agilitymin bow damage +1 per 7 points, max +1 per 4 points, defense +1 per 10 points, evasion vs monsters +1 per 4 points, attack speed and magic speed +1 per 50 points
VitalityHP +2 per point
Energymana +3 per 2 points

Level Agility first, add Strength for bow requirements. For PvE, Agility and Vitality are enough, Energy as needed.

Hybrids: Magic Gladiator, Dark Lord, Grow Lancer

Magic Gladiator

Can fight in melee or with magic. Energy boosts both physical and magic damage. Strength and Agility give physical damage, speed, and defense. Vitality gives HP.

StatWhat it gives
Strengthmin physical damage +1 per 6 points, max +1 per 4 points
Agilityattack speed +1 per 15 points, defense +1 per 4 points, evasion vs monsters +1 per 3 points
VitalityHP +2 per point
Energymana +2, min magic damage +1 per 9 points, max +1 per 4 points, min physical damage +1 per 12 points, max +1 per 8 points

For physical damage, level Strength and Agility; for magic, Energy. Hybrid: Energy for magic, Strength and Agility for gear, Vitality to taste.

Dark Lord

Has 5 stats, including command (cmd). Strength is main physical damage, Command boosts the raven, Energy slightly increases skill damage multiplier (+5% per 100 Energy) and physical damage, Agility gives speed and defense.

StatWhat it gives
Strengthmin physical damage +1 per 7 points, max +1 per 5 points, accuracy vs monsters +1 per 4 points
Agilityattack speed and magic speed +1 per 10 points, defense +1 per 7 points, evasion vs monsters +1 per 7 points, accuracy vs monsters +3 per point
VitalityHP +2 per point
Energymana +3 per 2 points, min physical damage +1 per 14 points, max +1 per 10 points, skill damage multiplier +0.05% per point (or +5% per 100 Energy)
Commandmin raven damage +1 per 8 points, max +1 per 4 points, raven attack speed +1 per 50 points, accuracy vs monsters +1 per 10 points

Level Strength for damage, Command for the raven, Energy up to 100 for +5% skill damage. Agility for speed and defense.

Grow Lancer

Strength increases physical damage and skill damage multiplier (+10% per 100 Strength). Agility gives a second skill damage multiplier (+10% per 100 Agility), plus damage and speed. Vitality gives HP.

StatWhat it gives
Strengthmin physical damage +1 per 8 points, max +1 per 4 points, skill damage multiplier +0.1% per point (or +10% per 100 Strength)
Agilitymin physical damage +1 per 10 points, max +1 per 6 points, attack speed and magic speed +1 per 20 points, defense +1 per 7 points, second skill damage multiplier +0.1% per point (or +10% per 100 Agility)
VitalityHP +2 per point
Energymana +1

Strength and Agility are the main priority. For skill damage, keep both Strength and Agility; add Vitality for survival.

New Classes: Rune Wizard and Slayer

Rune Wizard and Slayer unlock at level 200 or after your first reset. Each level gives them 5 stat points.

Rune Wizard

Main stat: Energy, it gives magic damage and mana. Agility gives defense, magic speed, and accuracy. Vitality for survival.

StatWhat it gives
Strengthmin physical damage +1 per 8 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points
Agilityattack speed +1 per 20 points, magic speed +1 per 10 points, defense +1 per 4 points, evasion vs monsters +1 per 3 points, accuracy vs monsters +3 per 2 points
VitalityHP +2 per point
Energymana +2, min magic damage +1 per 9 points, max +1 per 4 points

Level Energy for skill requirements, Agility for defense and magic speed, rest into Vitality.

Slayer

Strength gives physical damage and accuracy, Agility gives attack speed, defense, and accuracy, Energy boosts skill damage: base multiplier 200% plus +10% per 100 Energy. Skills require Agility.

StatWhat it gives
Strengthmin physical damage +1 per 6 points, max +1 per 4 points, accuracy vs monsters +1 per 4 points
Agilityattack speed +1 per 15 points, defense +1 per 3 points, evasion vs monsters +1 per 3 points, accuracy vs monsters +3 per 2 points
VitalityHP +2 per point
Energymana +1, skill damage multiplier +0.1% per point (or +10% per 100 Energy)

Level Strength and Agility about equally: Strength for damage, Agility for skill requirements. Vitality for survival, Energy almost untouched.

Allocation Commands and Reset

Manual allocation: /addstr N, /addagi N, /addvit N, /addene N, /addcmd N (Dark Lord only). N is the number of free points.

Auto distribution: /addstr auto 1000 sends the next 1000 points into Strength. /addstr auto without a number sends all free points into Strength. You can queue it up: first /addstr auto 1000, then /addagi auto.

Check the queue: /auto. Turn off: /auto off.

Made a mistake? /resetstats costs 5M Zen and refunds all invested points. You can use it no more than once per hour per hero.

Full reset with reset: /reset returns the hero to level 10, resets stats, and gives free points. More on the server rules page.

Short Commands

Instead of long /addstr, use the short ones: /str N, /agi N, /vit N, /ene N, /cmd N. They work the same.

FAQ

How do I reset stats if I messed up my points?
Use /resetstats. It costs 5M Zen, refunds all invested points, and works no more than once per hour per hero.
What should I level on Dark Knight before level 300?
It's worth putting some points into Energy for skill damage, then switch to Strength. Agility for gear requirements.
How do I enable auto stat distribution?
For example, /addstr auto 1000 sends the next 1000 points into Strength. Check the queue with /auto, turn it off with /auto off.

Other guides

Zenaria server data as of 19.10.2026.